In particular, work camps let an outpost claim a second province, and this one can hold an ancient wonder.Ī decision players may have to make is regarding which race to use to populate the city. Each structure will become something useful after the outpost becomes a city, so feel free to buy them. By selecting an outpost, players can spend gold to build a few structures like a work camp, stone walls, and a watch tower. Once the outpost exists, players can let their heroes wander off since they can interact with the outpost directly. Players can avoid this by signing a treaty with the other faction that says that neither side will worry about outpost proximity. The closer the outpost is, the bigger the grievance is, and it's possible to create grievances with several factions at once. If players build an outpost near another player's territory, they may end up creating a grievance with their faction. One more thing players should understand is the claim system. The best use for an outpost is to eventually become a city, or to claim a rare magic material. Each outpost costs 10 gold to maintain, and since a gold vein provides 10 gold an outpost will never bring in a lot of money. Once they're present, players can press the "Build Outpost" button to spend 25 gold, and on the next turn the outpost will appear. Any hero will work, and the hero can stand on any hex within the province. Step one to building an outpost is to select a province. Mountain and ocean areas are off limits, and any province with an ancient wonder must be annexed by a city and not start as one. A good city should have access to many options, so this map view can help players identify the best spots for outposts and cities. There's also a button by the minimap that highlights provincial borders and shows what kinds of resource buildings they can support. Players can see the map's provinces by selecting an empty hex in the overworld map. These provinces are also essential for building new outposts and cities. When a city gains more population, it can claim an adjacent province and build up its resources. The first thing to understand is that every map in Age of Wonders 4 is divided into provinces of different shapes and sizes.
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